From LLM-Driven Trading Card Generation to Procedural Relatedness: A Pok\'emon Case Study
arXiv cs.AI / 5/1/2026
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Key Points
- The paper explores using Large Language Models (LLMs) and image diffusion models to procedurally generate trading card game (TCG) cards in order to combat metagame stagnation and repetitive gameplay.
- It proposes a player-centric pipeline that combines co-creation, fine-tuned embeddings, local LLMs, and diffusion models to produce dynamic, personalized card designs.
- The study evaluates the approach via a user study with 49 participants generating 196 Pokémon card samples, assessing both visual/mechanical quality and user feedback.
- Results indicate high user satisfaction, with most participants able to realize their own card concepts by iteratively adjusting prompts.
- The authors suggest the concept of “procedural relatedness” as a way to create unique player–card connections and as an alternative direction to traditional metagame evolution.
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