Mobile-GS: Real-time Gaussian Splatting for Mobile Devices
arXiv cs.CV / 3/13/2026
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Key Points
- Mobile-GS proposes a mobile-tailored real-time Gaussian Splatting pipeline that enables efficient inference of 3D Gaussian splats on edge devices.
- The authors identify alpha blending with depth sorting as the main bottleneck and introduce a depth-aware, order-independent rendering scheme that removes the need for depth sorting to accelerate rendering.
- To address potential transparency artifacts from the order-independent approach, they add a neural view-dependent enhancement strategy that models view effects based on viewing direction, 3D Gaussian geometry, and appearance.
- For deployment on memory-constrained devices, they propose first-order spherical harmonics distillation and a pruning strategy to compress Gaussian primitives, yielding a compact model without sacrificing visual quality.
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