SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy
arXiv cs.RO / 4/22/2026
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Key Points
- The paper introduces SynAgent, a unified approach for scalable, physically plausible cooperative humanoid manipulation that transfers skills from single-agent human–object interaction to multi-agent human–object–human scenarios.
- It proposes an interaction-preserving retargeting technique using an Interact Mesh built via Delaunay tetrahedralization to maintain semantic/spatial relationships during motion transfer.
- SynAgent uses a single-agent pretraining and adaptation pipeline that bootstraps cooperative behaviors from abundant single-human data, employing decentralized training and multi-agent PPO.
- For stable, controllable execution, it develops a trajectory-conditioned generative policy based on a conditional VAE, trained with multi-teacher distillation from motion imitation priors.
- Experiments reportedly show SynAgent outperforms existing baselines in cooperative imitation and trajectory-conditioned control, with improved generalization across varied object geometries.


