SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM
arXiv cs.CV / 3/24/2026
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Key Points
- The paper introduces SGAD-SLAM, an RGBD SLAM method that improves radiance-field rendering by using pixel-aligned 3D Gaussians with an adjustable position along each ray.
- It addresses limitations of existing representations (too flexible vs. too constrained) by combining simplified Gaussians for scalability with ray-adjusted placement to improve rendering quality and convergence speed.
- For faster tracking, the method models per-pixel depth as a Gaussian distribution and uses these distributions to align incoming frames to the 3D scene more efficiently.
- Experiments on standard RGBD SLAM benchmarks report improvements over recent approaches across view rendering quality, camera tracking performance, runtime, and storage complexity.
- The authors provide code/videos on the project page, supporting reproducibility and enabling adoption by practitioners.
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