PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting
arXiv cs.CV / 4/14/2026
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Key Points
- The paper proposes PointSplat, a geometry-driven prune-and-refine framework for 3D Gaussian Splatting that reduces the number of Gaussians while maintaining rendering quality.
- It introduces an efficient pruning method that ranks and removes Gaussians using only 3D attributes, avoiding reliance on 2D images during the pruning stage.
- PointSplat uses a dual-branch encoder to disentangle and re-weight geometric and appearance features, aiming to prevent feature imbalance during refinement.
- Experiments on ScanNet++ and Replica across multiple sparsity levels show competitive quality with improved efficiency and no need for additional per-scene optimization.
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