GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
arXiv cs.CV / 4/10/2026
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Key Points
- The paper introduces GameWorld, a new benchmark aimed at standardized and verifiable evaluation of multimodal (MLLM) agents acting as generalist game agents in browser environments.
- It addresses current evaluation limitations such as latency, sparse feedback, irreversible mistakes, and the lack of consistent action interfaces and verification methods.
- GameWorld covers 34 games and 170 tasks, and evaluates agent performance using state-verifiable, outcome-based metrics to enable reproducible comparisons.
- The benchmark studies two agent interface types: computer-use agents emitting keyboard/mouse controls and multimodal agents using deterministic Semantic Action Parsing into a semantic action space.
- Experiments across 18 model-interface pairs show that even top agents remain far from human-level performance, and additional tests highlight challenges in real-time interaction, context-memory sensitivity, and action validity.
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