Olaf: Bringing an Animated Character to Life in the Physical World
arXiv cs.RO / 4/3/2026
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Key Points
- The paper describes bringing an animated character (“Olaf”) into the physical world using reinforcement learning that is guided by animation references for motion control.
- It uses hidden, asymmetric legs under a soft foam skirt to create the illusion that the character’s feet move along his body while keeping the robot’s internal proportions workable.
- To package actuation in the character’s stylized form, the authors employ spherical and planar linkages across the arms, mouth, and eyes.
- The approach improves realism by adding reward terms that reduce harsh contact noise from the walk cycle and by incorporating actuator temperature into the RL policy to prevent overheating.
- The system is validated both in simulation and on hardware, with results aimed at achieving a high level of believability for a costumed robotic character.
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