Users and Wizards in Conversations: How WoZ Interface Choices Define Human-Robot Interactions
arXiv cs.RO / 3/31/2026
💬 OpinionSignals & Early TrendsIdeas & Deep AnalysisModels & Research
Key Points
- The paper compares three Wizard-of-Oz (WoZ) interface designs with different constraints on what the wizard and robot can perceive and produce (restricted GUI, unrestricted GUI, and VR telepresence).
- User evaluations show that the VR interface was preferred due to stronger robot-feature satisfaction and higher perceived social presence.
- Wizard perspectives indicate that VR is the most demanding interface for operating the robot, yet it fosters a greater sense of social connection with users.
- The study finds interface-dependent differences in conversational timing and turn-taking, with VR producing the most connected speech dynamics and the restricted GUI yielding the least connected flow with larger silences.
- The authors argue that more WoZ experiments should use telepresence interfaces to better model future robots and to collect naturalistic contextual verbal and non-verbal data that can support automation.


