Towards a Multi-Embodied Grasping Agent
arXiv cs.RO / 4/17/2026
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Key Points
- The paper proposes a multi-embodied grasping agent approach that aims to generalize across different gripper designs by leveraging shared geometric and kinematic structure rather than relying on implicit learning alone.
- It introduces a data-efficient, flow-based, equivariant grasp synthesis architecture that can handle varying gripper types and degrees of freedom using only gripper and scene geometry.
- The authors report an implementation refactor that re-creates all modules from scratch in JAX, enabling batching across scenes, grippers, and grasps for smoother training, better performance, and faster inference.
- The accompanying dataset is large and diverse, covering grippers from humanoid hands to parallel yaw grippers with 25,000 scenes and 20 million grasps.

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