MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons
arXiv cs.CV / 5/1/2026
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Key Points
- MoCapAnything V2 proposes the first fully end-to-end motion capture framework for arbitrary skeletons, replacing a factorized video-to-pose plus non-differentiable IK pipeline with jointly learned stages.
- The work identifies that pose-to-rotation ambiguity comes from missing coordinate system information, since identical joint positions can imply different rotations depending on rest poses and local axis conventions.
- To resolve this, the method introduces a reference pose–rotation pair from the target asset to anchor both the rotation mapping and the rotation coordinate system, turning rotation prediction into a well-constrained conditional learning problem.
- It predicts joint positions directly from video (without mesh intermediates) and uses a shared skeleton-aware Global-Local Graph-guided Multi-Head Attention module for coordinated global and local joint reasoning.
- Experiments report improved accuracy (rotation error dropping from about 17° to ~10°, and to 6.54° on unseen skeletons) and substantially faster inference (around 20× faster than mesh-based pipelines).
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