Generative Data Augmentation for Skeleton Action Recognition
arXiv cs.CV / 4/17/2026
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Key Points
- The paper addresses the high cost of collecting large, diverse, well-annotated 3D skeleton datasets for skeleton-based action recognition by introducing a conditional generative data augmentation pipeline.
- It learns the distribution of real skeleton sequences conditioned on action labels, allowing it to synthesize diverse, high-fidelity training samples even when labeled data is limited.
- The proposed method uses a Transformer-based encoder–decoder architecture with a generative refinement module and a dropout mechanism to balance fidelity versus diversity during sampling.
- Experiments on HumanAct12 and the refined NTU-RGBD (NTU-VIBE) dataset show consistent accuracy improvements across multiple skeleton action recognition models in both few-shot and full-data settings.
- The authors provide source code for reproducibility and further research.


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