Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold Construction

arXiv cs.RO / 4/21/2026

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Key Points

  • The paper tackles robot motion and planning in contact-rich environments where current approaches largely rely on zeroth-order methods.
  • It argues that leveraging first/second-order dynamics information could significantly improve solution speed and computational efficiency.
  • The authors identify gradients and Hessians as the key bottleneck, caused by pathologies across collision detection, contact dynamics, and time integration in a typical simulation pipeline.
  • They propose a differentiable and highly vectorizable solution for the collision-detection component by introducing an expressive set of analytical SDF (signed distance field) primitives to model complex 3D surfaces.
  • The work also presents a new contact-manifold generation routine that uses the proposed geometry representation to support smoother differentiation.

Abstract

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about the dynamics holds great promise in terms of increasing the solution speed and computational efficiency. The main bottleneck in this research direction is the difficulty in obtaining useful gradients and Hessians, due to pathologies in all three steps of a common simulation pipeline: i) collision detection, ii) contact dynamics, iii) time integration. This abstract proposes a method that can address the collision detection part of the puzzle in a manner that is smoothly differentiable and massively vectorizable. This is achieved via two contributions: i) a highly expressive class of analytical SDF primitives that can efficiently represent complex 3D surfaces, ii) a novel contact manifold generation routine that makes use of this geometry representation.