ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue

arXiv cs.RO / 5/5/2026

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Key Points

  • The paper introduces ESAR (Embodied Search and Rescue), a new task where UAV agents autonomously explore environments, detect rescue clues, and reason to decide where victims are located.
  • It presents ESARBench, the first comprehensive benchmark aimed at evaluating MLLM-driven UAV agents in realistic SAR scenarios.
  • ESARBench is built using Unreal Engine 5 and AirSim, with four large photorealistic environments generated from real-world GIS data to closely match actual terrain.
  • The benchmark includes dynamic simulation factors such as weather, time of day, and stochastic clue placement, and provides 600 tasks plus evaluation metrics.
  • Experiments across traditional heuristics and MLLM-based ObjectNav agents show major bottlenecks in spatial memory and aerial adaptation, along with a key trade-off between search efficiency and flight safety.

Abstract

The rapid advancement of Multimodal Large Language Models (MLLMs) has empowered Unmanned Aerial Vehicle (UAV) with exceptional capabilities in spatial reasoning, semantic understanding, and complex decision-making, making them inherently suited for UAV Search and Rescue (SAR). However, existing UAV SAR research is dominated by traditional vision and path-planning methods and lacks a comprehensive and unified benchmark for embodied agents. To bridge this gap, we first propose the novel task of \textbf{Embodied Search and Rescue (ESAR)}, which requires aerial agents to autonomously explore complex environments, identify rescue clues, and reason about victim locations to execute informed decision-making. Additionally, we present \textbf{ESARBench}, the first comprehensive benchmark designed to evaluate MLLM-driven UAV agents in highly realistic SAR scenarios. Leveraging Unreal Engine 5 and AirSim, we construct four high-fidelity, large-scale open environments mapped directly from real-world Geographic Information System (GIS) data to ensure photorealistic landscapes. To rigorously simulate actual rescue operations, our benchmark incorporates dynamic variables including weather conditions, time of day, and stochastic clue placement. Furthermore, we create a dataset of 600 tasks modeled after real-world rescue cases and propose a robust set of evaluation metrics. We evaluate diverse baselines, ranging from traditional heuristics to advanced ground and aerial MLLM-based ObjectNav agents. Experimental results highlight the challenges in ESAR, revealing critical bottlenecks in spatial memory, aerial adaptation, and the trade-off between search efficiency and flight safety. We hope ESARBench serves as a valuable resource to advance research on Embodied Search and Rescue domain. Source code and project page: https://4amgodvzx.github.io/ESAR.github.io.