Beyond Specialization: Robust Reinforcement Learning Navigation via Procedural Map Generators
arXiv cs.RO / 5/5/2026
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Key Points
- The study addresses a key limitation of deep reinforcement learning (DRL) navigation—overfitting to the limited structure of manually designed training environments—by using procedurally generated maps with guaranteed navigability.
- The authors built MuRoSim, integrating four procedural map generator types (sparse, maze, graph, and Wave Function Collapse) and systematically tested five navigation policies via cross-generator transfer over many seeded maps.
- Cross-generator transfer proved highly asymmetric: a policy specialized to sparse layouts dropped to 3.3% success on maze maps, while training on a combined generator set produced much stronger generalization (about 91.5% mean success).
- Robustness was driven mainly by A* path-planner subgoal inputs: success rose from a feedforward baseline (~90.2%) to ~98.9%, outperforming GRU recurrence, which offered limited gains beyond reactive performance.
- In comparison to a classical Carrot+A* controller and in RoboMaster real-world tests, learned DRL policies showed clear advantages—especially speed adaptation—with performance remaining high at higher speeds where classical control degraded sharply.
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