MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video
arXiv cs.CV / 4/13/2026
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Key Points
- The paper proposes MASS (Mesh-inellipse Aligned deformable Surfel Splatting) to reconstruct high-fidelity 3D hands from egocentric monocular video despite challenges in geometry capture, occlusions/hand-object interactions, and complex scene content.
- MASS represents hand surfaces using a deformable 2D Gaussian Surfel representation initialized from coarse parametric hand meshes via mesh-aligned Steiner Inellipse and fractal densification for photorealistic rendering potential.
- It introduces Gaussian Surfel Deformation to model hand deformations and personalized appearance by predicting residual updates to surfel attributes and using an opacity mask to refine geometry/texture without adaptive density control.
- The method uses a two-stage training strategy and a novel binding loss to improve optimization robustness and reconstruction quality.
- Experiments on ARCTIC, Hand Appearance, and Interhand2.6M datasets show MASS outperforming state-of-the-art methods for reconstruction quality.
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