FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting
arXiv cs.CV / 3/26/2026
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Key Points
- FilterGS targets performance bottlenecks in large-scale Level-of-Detail (LoD) 3D Gaussian Splatting, where serial tree traversal can take more than 60% of rendering time.
- The method introduces a traversal-free parallel filtering design that efficiently selects relevant Gaussian elements using two complementary filters rather than tree traversal.
- FilterGS also defines a new GTC metric to measure redundancy in Gaussian–tile key-value pairs, enabling smarter reduction of wasted computation.
- Using the GTC metric, the approach applies a scene-adaptive Gaussian shrinking strategy to decrease redundant Gaussian–tile processing while preserving visual quality.
- Experiments on multiple large-scale datasets show state-of-the-art rendering speed improvements with competitive image quality, and the project is available via a public GitHub page.
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