Efficient Personalization of Generative User Interfaces
arXiv cs.LG / 4/14/2026
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Key Points
- The paper examines why personalizing generative user interfaces is difficult, noting that UI preferences are subjective, costly to infer from sparse feedback, and hard to specify as explicit rules.
- It introduces a new dataset built from 20 trained designers who provide pairwise judgments over the same 600 generated UIs, revealing substantial preference disagreement across designers (average kappa = 0.25).
- Analysis of designers’ written rationales shows that even when they use similar high-level concepts (e.g., hierarchy or cleanliness), they differ in definitions, prioritization, and how those concepts are applied.
- To address these challenges, the authors propose a sample-efficient personalization method that represents a new user through prior designers (preference priors) rather than a fixed rubric of design concepts.
- In evaluations, the preference model beats a pretrained UI evaluator and a larger multimodal model, scales better with more feedback, and when applied to generation produces interfaces preferred by 12 new designers versus baseline and direct prompting approaches.
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