F3G-Avatar : Face Focused Full-body Gaussian Avatar
arXiv cs.CV / 4/14/2026
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Key Points
- The paper introduces F3G-Avatar, a face-aware full-body Gaussian avatar synthesis method designed to preserve fine-grained facial geometry and expressions that prior full-body Gaussian approaches often miss.
- F3G-Avatar builds animatable 3D Gaussian representations from multi-view RGB video plus regressed pose/shape parameters, using an MHR (Momentum Human Rig) template and a two-branch architecture (body deformation + face-focused deformation).
- The method renders front/back positional maps, decodes them into 3D Gaussians, fuses the results, applies linear blend skinning (LBS), and trains with differentiable Gaussian splatting for end-to-end rendering.
- Training uses a mix of reconstruction and perceptual losses plus a face-specific adversarial loss to improve realism in close-up face views.
- Experiments on AvatarReX report strong face-view performance (PSNR/SSIM/LPIPS of 26.243/0.964/0.084), with ablations showing the importance of both the MHR template and the face-focused deformation branch.
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