Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity

arXiv cs.RO / 4/1/2026

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Key Points

  • The paper addresses how to emulate whole-body human musculoskeletal behavior for embodied learning, despite the inaccessibility of internal muscle-driven dynamics to direct measurement.
  • It introduces the MS-Emulator framework, combining large-scale parallel GPU musculoskeletal simulation with adversarial reward aggregation and value-guided flow exploration to improve high-dimensional reinforcement-learning tracking.
  • The method targets the shortcomings of prior inverse-dynamics and deep-RL imitation approaches, which struggled with redundancy resolution and the curse of dimensionality in control and reward design.
  • MS-Emulator reproduces a diverse set of highly dynamic motions using a whole-body human model actuated by ~700 muscles, achieving high joint-angle accuracy and body-position alignment on tasks like dance, cartwheel, and backflip.
  • The framework also reveals that multiple distinct internal musculoskeletal control policies can yield nearly identical external kinematics and mechanical measurements, supporting analysis of specificity versus diversity in human embodied control.

Abstract

The embodied learning of human motor control requires whole-body neuro-actuated musculoskeletal dynamics, while the internal muscle-driven processes underlying movement remain inaccessible to direct measurement. Computational modeling offers an alternative, but inverse dynamics methods struggled to resolve redundant control from observed kinematics in the high-dimensional, over-actuated system. Forward imitation approaches based on deep reinforcement learning exhibited inadequate tracking performance due to the curse of dimensionality in both control and reward design. Here we introduce a large-scale parallel musculoskeletal computation framework for biomechanically grounded whole-body motion reproduction. By integrating large-scale parallel GPU simulation with adversarial reward aggregation and value-guided flow exploration, the MS-Emulator framework overcomes key optimization bottlenecks in high-dimensional reinforcement learning for musculoskeletal control, which accurately reproduces a broad repertoire of motions in a whole-body human musculoskeletal system actuated by approximately 700 muscles. It achieved high joint angle accuracy and body position alignment for highly dynamic tasks such as dance, cartwheel, and backflip. The framework was also used to explore the musculoskeletal control solution space, identifying distinct musculoskeletal control policies that converge to nearly identical external kinematic and mechanical measurements. This work establishes a tractable computational route to analyzing the specificity and diversity underlying human embodied control of movement. Project page: https://lnsgroup.cc/research/MS-Emulator.