Dynamic Lookahead Distance via Reinforcement Learning-Based Pure Pursuit for Autonomous Racing
arXiv cs.RO / 3/31/2026
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Key Points
- The paper addresses a core limitation of Pure Pursuit path tracking: performance depends heavily on the chosen fixed lookahead distance, which trades off cornering stability and curve accuracy.
- It proposes a hybrid controller where a PPO reinforcement learning agent dynamically outputs the lookahead distance using vehicle speed and multi-horizon curvature features while the classical Pure Pursuit controller handles tracking.
- Training uses Stable-Baselines3 in the F1TENTH Gym simulator with PPO stability measures (KL penalty and learning-rate decay), and deployment is done in a ROS2-based system.
- Simulation and preliminary real-car tests show improved lap times and more reliable repeated laps on unseen tracks, with observed behavior of increasing lookahead on straights and decreasing it in curves.
- The approach demonstrates sim-to-real transfer on a 1:10-scale autonomous racing platform, suggesting the learned lookahead adaptation can generalize to new tracks and hardware without retraining (“zero-shot” transfer).
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