Semantic Segmentation and Depth Estimation for Real-Time Lunar Surface Mapping Using 3D Gaussian Splatting
arXiv cs.CV / 3/20/2026
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Key Points
- The paper presents a real-time lunar surface mapping framework that combines dense perception models with a 3D Gaussian Splatting (3DGS) representation to enable detailed mapping.
- It benchmarks models on synthetic LuPNT data, selecting a stereo dense depth estimation model based on Gated Recurrent Units for speed/accuracy and a CNN for semantic segmentation.
- By using ground-truth poses to decouple local scene understanding from global state estimation, it reconstructs a 120-meter traverse with approximately 3 cm height accuracy, outperforming a traditional LiDAR-free point cloud baseline.
- The resulting 3DGS map supports novel view synthesis and serves as a foundation for a full SLAM system with potential joint map and pose optimization.
- The findings indicate that fusing semantic segmentation with dense depth and learned map representations is effective for creating detailed, large-scale lunar maps for future missions.
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