OmniEncoder: See, Hear, and Feel Continuous Motion Like Humans With One Encoder
arXiv cs.CV / 5/5/2026
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Key Points
- The OmniEncoder paper argues that existing omni-modal LLM architectures use mismatched sampling rates (video at 1–2 fps vs audio at ~25 fps), causing models to process modalities in a fragmented, frame-by-frame way rather than holistically like humans.
- OmniEncoder proposes a unified Transformer backbone that co-embeds visual and audio at a symmetrical 25 fps into a shared latent space to improve cross-modal interaction and capture fine-grained visual motion.
- The method introduces three components—Omni-Encoder Token Template, Omni-RoPE, and Temporal Window Shifting—to address modality disentanglement while keeping computational efficiency manageable.
- Experiments report substantial improvements over a modality-specific baseline (Qwen2.5-Omni) under the same input token budget for continuous visual understanding tasks such as sign language recognition and fine-grained sports action analysis.
- OmniEncoder also maintains competitive results on established audio-visual benchmarks (AVQA and speaker identification/localization), suggesting the unified encoding approach is broadly effective.
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