GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
arXiv cs.CV / 4/17/2026
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Key Points
- GlobalSplat targets a core bottleneck in 3D Gaussian Splatting: efficient primitive allocation that balances compact representation size, fast reconstruction, and high rendering fidelity.
- The paper argues that prior feed-forward methods rely on local, alignment-driven heuristics (often pixel/voxel aligned), which introduces redundancy and makes global consistency fragile as more views are used.
- GlobalSplat uses an “align first, decode later” design by learning a compact global latent scene representation that encodes multi-view inputs and resolves cross-view correspondences before any explicit 3D geometry is decoded.
- A coarse-to-fine training curriculum that increases decoded capacity gradually helps prevent representation “bloat,” and the method avoids dependence on pretrained pixel-prediction backbones or dense baseline feature reuse.
- Experiments on RealEstate10K and ACID show competitive novel-view synthesis with as few as 16K Gaussians (about a 4MB footprint) and fast inference of ~78 ms per single forward pass versus baseline approaches.
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