Situationally-aware Path Planning Exploiting 3D Scene Graphs
arXiv cs.RO / 4/24/2026
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Key Points
- The paper introduces S-Path, a situationally-aware path planning method that uses indoor 3D scene graphs containing both metric and semantic information.
- S-Path uses a two-stage pipeline: it searches a semantic graph first to produce a human-readable high-level route and to identify planning-relevant regions.
- It then decomposes the overall problem into smaller subproblems that can be solved independently and in parallel, improving computational efficiency.
- A replanning mechanism reuses results from previously solved subproblems when a path is infeasible, updating semantic heuristics to speed up future planning attempts.
- Experiments on real-world and simulated indoor environments show about a 6x average reduction in planning time while keeping path optimality comparable to classical sampling-based planners and outperforming them in complex cases.
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