Situationally-aware Path Planning Exploiting 3D Scene Graphs

arXiv cs.RO / 4/24/2026

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Key Points

  • The paper introduces S-Path, a situationally-aware path planning method that uses indoor 3D scene graphs containing both metric and semantic information.
  • S-Path uses a two-stage pipeline: it searches a semantic graph first to produce a human-readable high-level route and to identify planning-relevant regions.
  • It then decomposes the overall problem into smaller subproblems that can be solved independently and in parallel, improving computational efficiency.
  • A replanning mechanism reuses results from previously solved subproblems when a path is infeasible, updating semantic heuristics to speed up future planning attempts.
  • Experiments on real-world and simulated indoor environments show about a 6x average reduction in planning time while keeping path optimality comparable to classical sampling-based planners and outperforming them in complex cases.

Abstract

3D Scene Graphs integrate both metric and semantic information, yet their structure remains underutilized for improving path planning efficiency and interpretability. In this work, we present S-Path, a situationally-aware path planner that leverages the metric-semantic structure of indoor 3D Scene Graphs to significantly enhance planning efficiency. S-Path follows a two-stage process: it first performs a search over a semantic graph derived from the scene graph to yield a human-understandable high-level path. This also identifies relevant regions for planning, which later allows the decomposition of the problem into smaller, independent subproblems that can be solved in parallel. We also introduce a replanning mechanism that, in the event of an infeasible path, reuses information from previously solved subproblems to update semantic heuristics and prioritize reuse to further improve the efficiency of future planning attempts. Extensive experiments on both real-world and simulated environments show that S-Path achieves average reductions of 6x in planning time while maintaining comparable path optimality to classical sampling-based planners and surpassing them in complex scenarios, making it an efficient and interpretable path planner for environments represented by indoor 3D Scene Graphs. Code available at: https://github.com/snt-arg/spath_ros