Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

arXiv cs.CV / 4/30/2026

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Key Points

  • The paper introduces “Semantic Foam,” extending the Radiant Foam representation to perform semantic scene decomposition on photo-realistic 3D Gaussian-splatting-like reconstructions.
  • Semantic Foam uses a volumetric Voronoi mesh structure plus an explicit cell-level semantic feature field to enable spatial regularization and improve cross-view consistency.
  • The method targets common failure modes in point-based/segmentation pipelines, including poor segmentation quality and artifacts from occlusion or inconsistent supervision.
  • Experiments on object-level segmentation show improved performance over prior state-of-the-art methods such as Gaussian Grouping and SAGA.

Abstract

Modern scene reconstruction methods, such as 3D Gaussian Splatting, enable photo-realistic novel view synthesis at real-time speeds. However, their adoption in interactive graphics applications remains limited due to the difficulty of interacting with these representations compared to traditional, human-authored 3D assets. While prior work has attempted to impose semantic decomposition on these models, significant challenges remain in segmentation quality and cross-view consistency.To address these limitations, we introduce Semantic Foam, which extends the recently proposed Radiant Foam representation to semantic decomposition tasks. Our approach leverages the inherent spatial structure of Radiant Foam's volumetric Voronoi mesh and augments it with an explicit semantic feature field defined at the cell level. This design enables direct spatial regularization, improving consistency across views and mitigating artifacts caused by occlusion and inconsistent supervision, which are common issues in point-based representations.Experimental results demonstrate that our method achieves superior object-level segmentation performance compared to state-of-the-art approaches such as Gaussian Grouping and SAGA.Project page: http://semanticfoam.github.io/