Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
arXiv cs.AI / 4/8/2026
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Key Points
- The paper addresses a core challenge in physics-based character animation: data-driven DRL methods can learn complex skills but fail to reproduce exaggerated, stylized motions that would normally violate physics constraints (e.g., instantaneous dashes or mid-air trajectory changes).
- It identifies the root cause as treating the character as an underactuated floating-base system where internal torques and momentum conservation dominate, making direct enforcement of infeasible motions via external wrenches unstable.
- The proposed method, Assistive Impulse Neural Control, shifts the assistance formulation from force space to impulse space to mitigate training instability caused by velocity discontinuities and force spikes.
- The framework splits the assistive signal into an analytic high-frequency component from inverse dynamics and a learned low-frequency residual, using a hybrid neural policy to improve numerical stability and control.
- Experiments reportedly show robust tracking of highly agile maneuvers that were previously intractable for conventional physics-based approaches, expanding what animations can be synthesized reliably.
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