Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency
arXiv cs.CV / 4/29/2026
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Key Points
- The paper addresses the challenge of generalizable human Gaussian splatting from sparse-view inputs, where existing methods can produce inconsistent multi-view feature representations.
- It proposes localizing 3D Gaussians by unprojecting latent embeddings from each viewpoint into a shared 3D space using predicted depth maps.
- To handle body-part mismatches caused by complex articulation and limited view overlap, it recalibrates embeddings belonging to the same body part via cross-view attention.
- The method targets spatial ambiguity in highly textured regions and occluded body parts, improving 3D Gaussian placement and ultimately rendering quality.
- Experiments on benchmark datasets indicate that the approach outperforms prior methods for generalizable human Gaussian splatting under sparse-view settings.
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