Adaptive Memory Crystallization for Autonomous AI Agent Learning in Dynamic Environments

arXiv cs.AI / 4/16/2026

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Key Points

  • The paper proposes Adaptive Memory Crystallization (AMC), a memory architecture for continual reinforcement learning that aims to add new skills without erasing previously learned knowledge in dynamic environments.
  • AMC is motivated by synaptic tagging and capture (STC) theory, but it reinterprets memory formation as a continuous “crystallization” process that moves experiences from plastic to stable states using a multi-objective utility signal.
  • The method defines a three-phase memory hierarchy (Liquid–Glass–Crystal) and models the crystallization dynamics with an Itô SDE, whose population-level behavior is described by a Fokker–Planck equation with a closed-form Beta stationary distribution.
  • The authors provide mathematical guarantees including well-posedness, global convergence to a unique stationary distribution, exponential convergence to fixed points with explicit rates, and Q-learning error/memory-capacity bounds tied directly to SDE parameters.
  • Experiments on Meta-World MT50, Atari sequential learning, and MuJoCo continual locomotion report higher forward transfer (+34–43%), reduced catastrophic forgetting (67–80%), and a 62% reduction in memory footprint versus strong baselines.

Abstract

Autonomous AI agents operating in dynamic environments face a persistent challenge: acquiring new capabilities without erasing prior knowledge. We present Adaptive Memory Crystallization (AMC), a memory architecture for progressive experience consolidation in continual reinforcement learning. AMC is conceptually inspired by the qualitative structure of synaptic tagging and capture (STC) theory, the idea that memories transition through discrete stability phases, but makes no claim to model the underlying molecular or synaptic mechanisms. AMC models memory as a continuous crystallization process in which experiences migrate from plastic to stable states according to a multi-objective utility signal. The framework introduces a three-phase memory hierarchy (Liquid--Glass--Crystal) governed by an It\^o stochastic differential equation (SDE) whose population-level behavior is captured by an explicit Fokker--Planck equation admitting a closed-form Beta stationary distribution. We provide proofs of: (i) well-posedness and global convergence of the crystallization SDE to a unique Beta stationary distribution; (ii) exponential convergence of individual crystallization states to their fixed points, with explicit rates and variance bounds; and (iii) end-to-end Q-learning error bounds and matching memory-capacity lower bounds that link SDE parameters directly to agent performance. Empirical evaluation on Meta-World MT50, Atari 20-game sequential learning, and MuJoCo continual locomotion consistently shows improvements in forward transfer (+34--43\% over the strongest baseline), reductions in catastrophic forgetting (67--80\%), and a 62\% decrease in memory footprint.