D-SPEAR: Dual-Stream Prioritized Experience Adaptive Replay for Stable Reinforcement Learninging Robotic Manipulation
arXiv cs.RO / 3/31/2026
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Key Points
- The paper introduces D-SPEAR, a dual-stream prioritized experience replay method designed to stabilize off-policy reinforcement learning for contact-rich, long-horizon robotic manipulation tasks.
- D-SPEAR decouples actor and critic sampling within a shared replay buffer, using prioritized replay to improve critic value learning while updating the actor primarily with low-error transitions to prevent policy oscillations and collapses.
- An adaptive “anchor” mechanism dynamically balances uniform vs. prioritized sampling based on the coefficient of variation of TD errors, aiming to maintain stable learning across training stages.
- The critic objective uses a Huber-based formulation to improve robustness when rewards have heterogeneous scales, reducing sensitivity to outliers.
- Experiments on robosuite tasks such as Block-Lifting and Door-Opening show D-SPEAR outperforming SAC, TD3, and DDPG in both final performance and training stability, with ablations supporting the separate contributions of the actor and critic replay streams.
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