Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis
arXiv cs.CV / 4/16/2026
💬 OpinionSignals & Early TrendsIdeas & Deep AnalysisModels & Research
Key Points
- The paper introduces “Dehaze-then-Splat,” a two-stage pipeline that first generates pseudo-clean images via per-frame generative dehazing (Nano Banana Pro) and then performs novel view synthesis with 3D Gaussian Splatting (3DGS).
- It addresses the key challenge that frame-wise dehazing can harm cross-view consistency, leading to blurred renders and unstable 3D reconstruction, and proposes physics-informed auxiliary losses to mitigate this.
- The physics-informed training uses depth supervision aligned with pseudo-depth quality, dark channel prior regularization, and dual-source gradient matching to reduce multi-view inconsistency.
- An evaluation on the Akikaze validation scene reports 20.98 dB PSNR and 0.683 SSIM for novel view synthesis, improving by +1.50 dB over an unregularized baseline.
- The authors show that MCMC-based densification with early stopping, together with depth and haze-suppression priors, further reduces reconstruction artifacts in smoke removal and 3D rendering.
Related Articles

Black Hat Asia
AI Business

Introducing Claude Opus 4.7
Anthropic News

AI traffic to US retailers rose 393% in Q1, and it’s boosting their revenue too
TechCrunch

Who Audits the Auditors? Building an LLM-as-a-Judge for Agentic Reliability
Dev.to

"Enterprise AI Cost Optimization: How Companies Are Cutting AI Infrastructure Sp
Dev.to