SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision

arXiv cs.RO / 4/2/2026

📰 NewsSignals & Early TrendsIdeas & Deep AnalysisModels & Research

Key Points

  • The paper introduces SMASH, a modular humanoid table-tennis system designed to achieve agile whole-body coordination for precise ball striking without relying on external cameras.
  • It tackles two bottlenecks—low-latency robust egocentric perception during fast motion and learning diverse, task-aligned strike motions—by unifying whole-body skill learning with onboard egocentric vision.
  • Compared with prior approaches that separate upper- and lower-body behaviors, SMASH uses tightly coordinated whole-body control to enable varied strikes such as explosive whole-body smashes and low crouching shots.
  • The method leverages a generative model to augment and diversify strike motions, aiming to produce scalable motion priors and natural, robust behavior across a wider workspace.
  • Experiments claim the first onboard-sensing-only humanoid table-tennis system that performs consecutive strikes, maintaining stable, precise exchanges under high-speed conditions despite perception latency, instability, and limited field of view.

Abstract

Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.