VLMaxxing through FrameMogging Training-Free Anti-Recomputation for Video Vision-Language Models
arXiv cs.CV / 5/6/2026
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Key Points
- The paper proposes “training-free anti-recomputation” for video vision-language models (VLMs) that avoids redundant visual processing by reusing cached state when it remains valid and only re-queries fresh evidence when needed.
- Experiments show large latency gains for same-video follow-up queries: on a frozen Qwen2.5-VL-7B-Instruct-4bit setup, adaptive state reuse cuts follow-up latency by about 14.90–35.92× while maintaining correctness across a 93-query VideoMME breadth setting.
- The approach also includes “fresh-video pruning” (e.g., C-VISION) that skips unnecessary vision-tower computation before the first answer, yielding a smaller but real speedup (e.g., ~1.316× first-query speedup on Gemma 4-E4B-4bit with no observed paired drift or parse failures on 20 items).
- A key accounting/guardrail, “C-CEILING,” ensures component-level speedups translate into end-to-end gains only in proportion to the wall-clock fraction they accelerate, preventing misleading multiplicative improvements across modules.
- The authors argue for a broader shift toward VLM-native media representations that expose changes, motion, uncertainty, object state, sensor time, and active regions, reducing the need to rediscover the world from dense RGB frames every time step.
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