Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
arXiv cs.RO / 4/15/2026
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Key Points
- Habitat-GS is a navigation-focused embodied AI simulator built on Habitat-Sim that swaps mesh-based rendering for dynamic 3D Gaussian Splatting (3DGS) to improve visual realism for training agents.
- The system adds a “gaussian avatar” module for dynamic human modeling, where each avatar functions both as a photorealistic visual presence and as an explicit navigation obstacle to teach human-aware behaviors.
- It maintains full compatibility with the Habitat ecosystem and supports scalable 3DGS asset import from diverse sources to ease scene creation and reuse.
- Experiments on point-goal navigation indicate that training with 3DGS scenes improves cross-domain generalization, and that mixed-domain training is the most effective approach.
- Benchmarks show Habitat-GS can scale across different scene complexities and avatar counts while keeping performance suitable for simulation-based learning.
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