LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning
arXiv cs.CV / 4/21/2026
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Key Points
- The paper introduces LAGS (Low-Altitude Gaussian Splatting), which reconstructs 3D scenes by aggregating aerial images from distributed drones, but highlights inefficiency in current resource allocation due to ignoring viewpoint-induced image diversity.
- It proposes GW-HGNN (groupwise heterogeneous graph neural network) to allocate drone image transmissions by modeling how different image groups non-uniformly contribute to reconstruction, balancing reconstruction fidelity against transmission cost.
- The method reframes LAGS losses and communication constraints as graph learning costs and performs dual-level message passing to learn the allocation policy.
- Experiments on real-world LAGS datasets show GW-HGNN achieves significantly better rendering quality than existing benchmarks on PSNR, SSIM, and LPIPS.
- The approach also cuts computational latency by roughly 100× versus the MOSEK solver, enabling millisecond-level inference for real-time deployment.
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