Geometric-Photometric Event-based 3D Gaussian Ray Tracing
arXiv cs.RO / 4/2/2026
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Key Points
- The paper introduces GPERT, a framework for event-based 3D Gaussian Splatting that targets the accuracy vs. temporal-resolution trade-off inherent to sparse event streams.
- It decouples rendering into two components—event-by-event geometry (depth) via ray tracing and snapshot-based radiance (intensity) using warped-event images—so fine-grained timing can be exploited without conflating geometry and appearance.
- Experiments report state-of-the-art results on real-world datasets and competitive performance on a synthetic dataset.
- The method claims to work without prior information such as pretrained image reconstruction models or COLMAP-based initialization, and it is flexible in the number of events used.
- The approach is reported to produce sharp reconstructions at scene edges while enabling fast training, with the authors positioning the work as a step toward better understanding how event sparsity affects 3D reconstruction.
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