3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
arXiv cs.CV / 3/23/2026
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Key Points
- The paper introduces a self-constrained prior based on a TSDF grid, built from depth maps rendered by the current 3D Gaussians, to guide Gaussian placement and opacity for higher fidelity depth rendering.
- The prior creates a band around the estimated surface that constrains Gaussians within the band, removes those outside, and encourages adjustments toward the surface in a geometry-aware manner.
- This prior can be regularly updated with the newest depth images and can progressively narrow the constraint band to tighten the learning process.
- Experimental results show improvements over state-of-the-art methods on common benchmarks for 3D Gaussian splatting, indicating better surface reconstruction quality.
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