LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting
arXiv cs.CV / 4/1/2026
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Key Points
- The paper introduces LightHarmony3D, a framework designed to insert external mesh objects into 3D Gaussian Splatting (3DGS) scenes with physically consistent illumination and shadows.
- LightHarmony3D uses a generative module that predicts a full 360° HDR environment map at the insertion point from a single forward pass, avoiding costly iterative illumination estimation.
- The method is intended to preserve multi-view rendering consistency, enabling coherent shading/shadowing as the viewpoint changes.
- The authors also propose the first dedicated benchmark for mesh insertion in 3DGS to standardize evaluation of lighting consistency and photorealism.
- Experiments on multiple real-world reconstruction datasets reportedly show state-of-the-art realism and multi-view coherence compared with prior approaches.
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