Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation
arXiv cs.AI / 3/27/2026
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Key Points
- The paper addresses how embodied agents can efficiently generate semantic scene graphs (SSGs) by navigating under limited action budgets, balancing information gain against navigation cost.
- It introduces a modular navigation component for Embodied SSG generation and modernizes decision-making via a revised discrete action formulation and policy architecture choices (single-head atomic vs factorised multi-head over action components).
- Experiments study compact vs finer-grained motion sets, evaluate curriculum learning, and optionally add depth-based collision supervision to improve safety.
- Results indicate that swapping the optimization algorithm alone boosts SSG completeness by 21% versus the baseline under the same reward shaping, while depth supervision mainly improves execution safety rather than completeness.
- The best performance comes from combining modern optimization with a finer-grained, factorised action representation, achieving the strongest completeness–efficiency trade-off.
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