Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers
arXiv cs.CV / 5/4/2026
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Key Points
- The paper introduces D3DR, a method to insert a Gaussian Splatting (3DGS) parametrized object into an existing 3DGS scene while correcting lighting, shadows, and artifacts for visual consistency.
- It argues that diffusion models trained on large real-world datasets implicitly learn correct scene illumination and uses this capability to guide lighting correction.
- After insertion, the approach optimizes a diffusion-based Delta Denoising Score (DDS)-inspired objective to adjust the inserted object’s 3D Gaussian parameters.
- The work proposes a diffusion “personalization” technique that maintains the object’s geometry and texture across varying lighting conditions to preserve identity matching.
- Experiments show improved relighting quality versus prior methods, reporting about a 2.0 dB PSNR gain.
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