Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
Apple Machine Learning Journal / 3/28/2026
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Key Points
- The paper “Less Gaussians, Texture More” introduces a 4K feed-forward textured splatting approach for rendering high-quality scene textures using fewer Gaussian primitives.
- It aims to improve texture fidelity at 4K resolution while keeping the representation and computation more efficient than standard Gaussian splatting pipelines.
- The method is positioned as feed-forward (rather than iterative refinement), suggesting faster inference for generating textured views.
- The publication is listed as a computer vision research paper (March 2026) and is available via arXiv for further technical details.
Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without…
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