Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

Apple Machine Learning Journal / 3/28/2026

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Key Points

  • The paper “Less Gaussians, Texture More” introduces a 4K feed-forward textured splatting approach for rendering high-quality scene textures using fewer Gaussian primitives.
  • It aims to improve texture fidelity at 4K resolution while keeping the representation and computation more efficient than standard Gaussian splatting pipelines.
  • The method is positioned as feed-forward (rather than iterative refinement), suggesting faster inference for generating textured views.
  • The publication is listed as a computer vision research paper (March 2026) and is available via arXiv for further technical details.

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