From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians
arXiv cs.CV / 4/9/2026
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Key Points
- The paper argues that 3D Gaussian Splatting (3DGS) is difficult for surface extraction because its opacity-based formulation lacks a global geometric field, unlike TSDF/SDF-style implicit methods.
- It proposes “Gaussian Wrapping,” which introduces an oriented normal per Gaussian and an adapted attenuation formulation to obtain closed-form occupancy and normal fields at arbitrary 3D locations.
- The method adds a consistency loss and a specialized densification strategy to force Gaussian primitives to wrap and close holes, producing watertight surface shells for complex scenes.
- It modifies the differentiable rasterizer to recover depth as an isosurface from the continuous model and adds Primal Adaptive Meshing for region-of-interest meshing at variable resolution.
- Experiments report new state-of-the-art results on DTU and Tanks and Temples, including recovering thin structures like bicycle spokes, alongside a discussion of shortcomings in existing surface evaluation protocols.
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