World2Minecraft: Occupancy-Driven Simulated Scenes Construction
arXiv cs.CV / 5/1/2026
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Key Points
- The paper introduces World2Minecraft, a framework that transforms real-world scenes into editable Minecraft environments using 3D semantic occupancy prediction to enable high-fidelity embodied AI simulations.
- The reconstructed Minecraft scenes can directly support downstream tasks such as Vision-Language Navigation (VLN), making simulation more reusable for embodied intelligence workflows.
- The authors find that reconstruction quality is highly dependent on the accuracy and generalization of occupancy prediction models, which are currently constrained by limited data.
- They propose a low-cost, automated, and scalable data acquisition pipeline to generate customized occupancy datasets and release MinecraftOcc, a large dataset with 100,165 images across 156 richly detailed indoor scenes.
- Experiments indicate that MinecraftOcc both complements existing datasets and presents a substantial new benchmark challenge for current state-of-the-art methods, advancing occupancy prediction research and embodied AI tooling.
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