SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting
arXiv cs.CV / 4/16/2026
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Key Points
- SSD-GS is presented as a physically based relighting framework built on 3D Gaussian Splatting that aims for photorealistic relighting under novel lighting conditions by better modeling light–material interactions.
- The method improves over prior 3DGS relighting approaches by decomposing reflectance into four components—diffuse, specular, shadow, and subsurface scattering—for higher fidelity and physical interpretability, especially for anisotropic metals and translucent materials.
- It introduces a learnable dipole-based scattering module for subsurface transport, an occlusion-aware shadow formulation that uses visibility estimates plus a refinement network, and an enhanced anisotropic Fresnel-based specular model.
- SSD-GS progressively integrates all components during training to disentangle lighting from material properties and reports better quantitative and perceptual relighting results versus earlier methods on datasets including OLAT.
- The authors state that the work enables downstream applications such as controllable light source editing and interactive scene relighting, and they provide code via the linked GitHub repository.
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