MSGS: Multispectral 3D Gaussian Splatting
arXiv cs.CV / 4/16/2026
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Key Points
- The paper introduces MSGS, a multispectral extension of 3D Gaussian Splatting that augments each Gaussian with wavelength-aware spectral radiance modeled via per-band spherical harmonics.
- It uses a dual-loss training approach that supervises both RGB and multispectral signals, enabling wavelength-aware view synthesis rather than relying on RGB-only information.
- To preserve richer spectral cues during optimization, the method performs spectral-to-RGB conversion at the pixel level, improving rendering fidelity.
- Experiments on public and self-captured datasets show improvements over the RGB-only 3DGS baseline in both image quality and spectral consistency, especially for translucent materials and anisotropic reflections.
- The authors claim MSGS retains 3DGS’s compactness and real-time efficiency while enabling future work toward integration with physically based shading models.
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