InfoChess: A Game of Adversarial Inference and a Laboratory for Quantifiable Information Control
arXiv cs.AI / 4/20/2026
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Key Points
- The paper introduces InfoChess, a symmetric adversarial game where the main goal is acquiring information rather than capturing pieces.
- By removing piece capture and using moves to change visibility, the game cleanly isolates information effects and enables scoring based on probabilistic inference of the opponent’s king location.
- The authors propose multiple heuristic agent baselines with progressively stronger opponent modeling and train a reinforcement learning agent that outperforms these strategies.
- They analyze gameplay using information-theoretic metrics—such as belief entropy, oracle cross entropy, and predictive log score—separating epistemic uncertainty, calibration issues, and adversarially induced uncertainty.
- The work positions InfoChess as a testbed for multi-agent inference under partial observability and releases an environment/agent codebase plus a public interface for further research.
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