ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction
arXiv cs.CV / 4/16/2026
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Key Points
- The paper introduces ClipGStream, a hybrid dynamic 3D scene reconstruction framework designed for long, large-motion multi-view sequences that are difficult for prior methods.
- Unlike Frame-Stream approaches that optimize per-frame (scaling well but with weaker temporal stability) or Clip approaches that optimize locally (with higher memory use and limited length), ClipGStream performs stream optimization at the clip level.
- ClipGStream models motion using clip-independent spatio-temporal fields and residual anchor compensation for local variation, while reusing inherited anchors/decoders to preserve structural consistency across clips.
- The clip-stream design aims to deliver flicker-free reconstructions with improved temporal coherence while reducing memory overhead, targeting VR/MR/XR-ready dynamic content.
- Experiments report state-of-the-art reconstruction quality and efficiency compared with existing dynamic Gaussian baselines, with a project page provided.
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