Static Scene Reconstruction from Dynamic Egocentric Videos
arXiv cs.CV / 3/25/2026
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Key Points
- The paper addresses 3D static scene reconstruction from long-form egocentric (first-person) videos, where fast camera motion and moving hands cause failures in existing static reconstruction methods like MapAnything.
- It proposes a mask-aware reconstruction pipeline that suppresses dynamic foreground in attention layers to prevent hand motion from contaminating the learned static map.
- The method uses chunked reconstruction combined with pose-graph stitching to maintain global consistency and reduce long-term trajectory drift.
- Experiments on HD-EPIC and indoor drone datasets show improved absolute trajectory error and cleaner static geometry versus naive baselines, suggesting a practical extension of foundation-model-style approaches to dynamic first-person scenes.
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