An Object-Centered Data Acquisition Method for 3D Gaussian Splatting using Mobile Phones

arXiv cs.CV / 4/22/2026

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Key Points

  • The paper addresses a key bottleneck for 3D Gaussian Splatting: acquiring high-quality data with mobile phones in an object-centered capture scenario.
  • It proposes an on-device workflow that gives real-time capture guidance and records onboard sensor signals, enabling accurate offline reconstruction.
  • After calibration, the method aligns device orientations to a baseline frame and maps the camera’s optical axis onto an object-centered spherical grid for consistent viewpoint indexing.
  • To reduce polar viewpoint sampling bias, it computes area-weighted spherical coverage in real time and actively guides user motion to improve coverage uniformity.
  • Experiments against RealityScan and a free-capture baseline show better reconstruction quality with fewer images, attributed to more comprehensive and uniform viewpoint coverage.

Abstract

Data acquisition through mobile phones remains a challenge for 3D Gaussian Splatting (3DGS). In this work we target the object-centered scenario and enable reliable mobile acquisition by providing on-device capture guidance and recording onboard sensor signals for offline reconstruction. After the calibration step, the device orientations are aligned to a baseline frame to obtain relative poses, and the optical axis of the camera is mapped to an object-centered spherical grid for uniform viewpoint indexing. To curb polar sampling bias, we compute area-weighted spherical coverage in real-time and guide the user's motion accordingly. We compare the proposed method with RealityScan and the free-capture strategy. Our method achieves superior reconstruction quality using fewer input images compared to free capture and RealityScan. Further analysis shows that the proposed method is able to obtain more comprehensive and uniform viewpoint coverage during object-centered acquisition.