Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
arXiv cs.RO / 5/6/2026
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Key Points
- The paper presents a hierarchical reactive dexterous grasping framework that separates high-level task-space intent from low-level joint execution for safer, more controllable behavior.
- It uses a multi-agent reinforcement learning setup (separate arm and hand agents) to generate desired task-space velocity commands, which are then converted into feasible joint velocities via a GPU-parallelized quadratic programming (QP) controller.
- The QP layer enforces kinematic limits and collision avoidance, aiming to both speed up training convergence and provide strict hardware safety guarantees.
- The authors claim zero-shot steerability, enabling operators to adjust safety margins and react to dynamic obstacles without retraining the policy.
- Simulation-to-reality validation, including real-world experiments on a 7-DoF arm with a 20-DoF anthropomorphic hand, shows robust zero-shot transfer to previously unseen objects and recovery from unexpected disturbances.
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