TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian

arXiv cs.RO / 4/1/2026

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Key Points

  • The paper introduces TUGS, a physics-based, compact representation for underwater 3D scene reconstruction built on tensorized Gaussian splatting to better capture underwater light-field effects.
  • It adds an Adaptive Medium Estimation (AME) module that explicitly models key phenomena such as light attenuation and backscatter, aiming to improve the realism of rendering in underwater conditions.
  • To reduce cost while improving quality, TUGS proposes Tensorized Densification Strategies (TDS) that refine the tensorized representation efficiently during optimization.
  • The authors report that TUGS achieves high-quality underwater image rendering with faster speeds and lower memory usage, while also producing superior reconstruction quality with limited parameters on real-world datasets.
  • The project code is provided publicly, lowering barriers for researchers and developers to reproduce and build upon the method.

Abstract

Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and object surfaces poses significant difficulties for existing methods in accurately simulating their interplay. Additionally, expensive training and rendering costs limit their practical application. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), a compact underwater 3D representation based on physical modeling of complex underwater light fields. TUGS includes a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments, and introduces Tensorized Densification Strategies (TDS) to efficiently refine the tensorized representation during optimization. TUGS is able to render high-quality underwater images with faster rendering speeds and less memory usage. Extensive experiments on real-world underwater datasets have demonstrated that TUGS can efficiently achieve superior reconstruction quality using a limited number of parameters. The code is available at https://liamlian0727.github.io/TUGS