TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian
arXiv cs.RO / 4/1/2026
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Key Points
- The paper introduces TUGS, a physics-based, compact representation for underwater 3D scene reconstruction built on tensorized Gaussian splatting to better capture underwater light-field effects.
- It adds an Adaptive Medium Estimation (AME) module that explicitly models key phenomena such as light attenuation and backscatter, aiming to improve the realism of rendering in underwater conditions.
- To reduce cost while improving quality, TUGS proposes Tensorized Densification Strategies (TDS) that refine the tensorized representation efficiently during optimization.
- The authors report that TUGS achieves high-quality underwater image rendering with faster speeds and lower memory usage, while also producing superior reconstruction quality with limited parameters on real-world datasets.
- The project code is provided publicly, lowering barriers for researchers and developers to reproduce and build upon the method.
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